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3 Pokémon Titles That Didn't Get the Love They Deserved

In the wake of a glimpse of global harmony courtesy of Pokemon Go, it's beyond doubt that the monster collecting series is about as popular video games around. Pikachu is just as famous as Mickey Mouse, perhaps even more. The ongoing excitement surrounding card prices ensures almost daily Pokemon news stories. It would be difficult to find a pocket monster game that didn't sell at least a couple million units. Even, unofficial Pokémon games go viral every year.

Yet despite that pervasiveness and fame, some Pokémon games that are totally underappreciated. These are games that didn't get their proper due, or were overshadowed by the excitement of the mainline series. They're Pokémon games released on doomed platforms or services, or were early forays onto different formats. They're often also Pokémon games that probably would have blossomed if they had received sequels or modern remakes. Considering these factors, we won't be offering yet another reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.

Still, these might be these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Well,' let us just agree that these are Pokémon games for those possessing refined tastes, shall we?

Pokémon Ranch: The Cozy Forerunner

Too many Pokémon games emphasize the combat aspect of the series, and far too few of them highlight the ordinary realities that would come with living with a pet. Sure, modern titles include small features like these in recent entries—you can play with your monsters in camps. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii isn't it. The downloadable-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a repository to store monsters from different games. Reviews from its release noted Ranch was a poor if not truly ugly game. It's not my goal to argue against these notions, but it compels me to say Ranch might be the nearest we've come to a everyday life Pokémon game.

True to its title, the game is set on a farm where your personal Miis—get this—just relax with your Pokémon pals. The interactions with Pokémon were simple, and a lot of the appeal was observing what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of coexisting with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life sim.

Ranch came out well before Stardew Valley sparked the enduring trend of comfort gaming. It was before the proliferation of idle games, and the video playthrough normalization of watching games you aren't playing. Many never understood that Ranch's concept to observe your critters as much as you play with them didn't mask a lack of substance. In actuality, Ranch's attention to detail was so remarkable, a Twitch stream focused on broadcasting the game continuously. The streamer who operates the channel maintains that, after nearly two decades of playing the game, he even now has not encountered everything that is in it. Justice for Pokémon Ranch: no one understood you in 2008.

Pokemon Duel: The Tactical Tabletop Game Lost

Did you know that Pokemon once had an licensed board game with miniatures? Pokémon Duel was the 2016 effort to digitize the physical experience in a more approachable form. Duel was also, sadly, one of Pokémon's first forays into the world of free-to-play phone games. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new figures.

These questionable mechanics obfuscated a sad truth: Pokémon Duel was an superb tactical game with Duel anymore. "Words cannot describe how much I adored and miss this game," one YouTube comment states, seven years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of depth, approachability, game design, and content in general," another commenter wrote. "I truly believe if it came out now people would be playing it more than GO and Pocket together."

Regrettably, Duel's initial launch was plagued with connectivity problems. Bugs, alongside Duel's scummy business model, gave people few incentives to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unique game board made for a great tactical experience for the handful of players who played Duel, but that playing field is also a daunting eyesore.

Pokémon: Magikarp Jump: The Absurd Gem

Screenshot from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so silly, it was bordering on internet meme. Considering we're dealing with a franchise where trainers venture forth with a team of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is tasked with breeding the ultimate version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the community love around Magikarp.

Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a wide variety of the same species of monster. It's understood it's not practical for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly complex or deep game, but the kernels of genius were there. Sharply written events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when 2026 GOTY season arrives.


With dozens of core games and derivative titles, it's probable that I omitted that particular Pokémon game you absolutely adore but contend that too few people played. I know that some people look back on games like Pokémon Ranger or Pokémon Pinball with affection notwithstanding argu

JC
About the author

Joshua Carrillo

Professional poker analyst and writer with over a decade of experience in the UK poker scene.

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